One touch, nothing else
No buttons to learn, no menus mid-run. You are playing three seconds after you open it.
free · no ads · no tracking
One finger, five cables, one pulse that never stops. Tap above it to climb, below it to drop. Collect the charges, slip past the blocks, and see how long the circuit holds.
Version — · · Android 6 and later · works in portrait and landscape
No buttons to learn, no menus mid-run. You are playing three seconds after you open it.
Turn the phone whenever you like. The cables spread out, the HUD moves, the run keeps going.
The soundtrack is generated while you play: the tempo climbs with your speed and instruments come in as you go. No two runs sound the same.
Speed and gaps are measured in time, not pixels. A 120 Hz phone, a tablet and an old handset all give you the same moment to react.
A colourblind palette that also marks each cable with a shape, a reduced-effects mode, system text size, and vibration you can turn off.
The game speaks your phone's language, or whichever one you pick.
They show up from level two, one at a time, and they are the only help you get.
Absorbs one hit and burns out. The ring blinks when it is about to expire.
The world slows down without slowing your score. Room to breathe at full speed.
Nearby charges bend towards you instead of teleporting: you can see them come.
VOLT_LINE is free and will stay free. If it made a few of your bus rides shorter, a coffee is the whole business model.
Because it does not need to be. The APK is signed with the same key for every release, published by an automated build, and the app checks for updates on its own — verifying the checksum before it installs anything.
Android will ask you to allow installs from this source, once. The file comes from the public releases repository, and its sha256 is published in the manifest next to it, so you can check the file you downloaded is the file that was built.
It keeps your record in that browser, but it is meant as a taste of the game. The app runs smoother, works offline and vibrates.
The release repository is public: binaries, manifest and changelog. The game's source tree is private.